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Wild Animals Agile Game

In the same way as Aesop’s Fables from Ancient Greece talked about serious matters but transferred them into the world of animals, this game lets all participants play in a friendly environment where nobody is in their ordinary job role. Instead the whole team is challenged to draw randomly selected wild animals well enough so the “customer” can guess what animal is is. The challenge can only be overcome through learning about- and improving how the team is organized and how it works. Two to three hours of laughter, serious learning and quite silly-looking animals can be expected.

The game has been used in one of the largest companies in Sweden to give hundreds of employees a “hands-on” feel for the difference between resource optimization and flow optimization. Especially counter-intuitive ideas need to be experienced to really win acceptance and nothing beats having done it yourself. It also clearly illustrates the value of small rapid improvements in a complex situation (like when working with flow) where you can’t analyze your way to the perfect solution. Sometimes groups of more senior participants try to discuss for a long time before playing another 5-min round. This results in fewer rounds being played, less reality feedback being generated, a slower learning cycle and a lower final score. The team that has the global high-score in the game is a group of junior engineers who could decide rapidly what to try next, play more rounds and thus learn quicker what ACTUALLY worked best. A healthy atmosphere of wanting to change many things compared to the original (and really bad) delivery process was certainly to their advantage too. (more…)

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Cynefin Framework

Time: 20 – 30 min
This simulation needs a group of at least 8-10 people, or better 20 people, and a big space where they can spread out and move around to give impact. The simulation isn’t time based, it doesn’t matter how long it takes the group so no stress is put on them, it is purely tasked based.

Read more about Cynefin by Dave Snowden on Wikipedia >

Here you can download the Cynefin Framework poster (PDF) for high resolution >

1. Stand in order of height – Simple or Obvious

Give the instruction: “place your self so that you stand in the order of hight”.
This is usually easily done. Sometimes you can observe that someone acts as a project manager, telling people where to move.

Ask the question to the group: How difficult on a scale 1-10 was this?

Approximate point of discussion
It was easy, you could easily make quick decisions on where to stand just by looking. You didn’t need to do any research or create a strategy. It was easy to act. If they had a PM you can talk about that and if it was ok to act as an PM in this project. (more…)

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Cross functional teams are complete in expertise but not necessarily collaborative. Sometimes team members hold on to their expertise too much and the team does not perform to its potential. This Lego game illuminates the difference when members allow themselves to take on tasks outside their expertise, being so called T-shaped. Play the game to kick-start your change and create collaboration.

This post was first published on the Crisp blog when Mia Kolmodin was a Crisp consultant.

Collected downloads from this post – updated June 2017
X-team Facilitators Instructions as PDF >
The X team silos game poster in PDF >

Playing the game.

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Today I held a Design Studio workshop with about 25 people at NetEnt in Stockholm. There where people joining in because they where curious, from all different departments. Perfect for innovation 🙂

design studio free poster

Download the Design Studio poster as PDF >

It was just an hour, with a short introduction, starting with a warm up exercise to get their brains started up, and then 3 short time boxed iterations in 7 groups of 3-4 people. And then we had a 2 min presentation from each team on their combined idea in the team. Really excellent stuff!

A couple of the participants had done Design Studio before, but most of them had not. One of the participants said afterwards “When we got the mission, I had absolutely no ideas at all. But after just the first iteration I had plenty!”. Thats the way it works, you generate ideas and find solutions and see them from different angles as you work together.

The different groups came up with amazing ideas for future games on smart watches. Really innovative and cool 🙂

The Discovery Team

The Discovery Team

The more diverse your team is, the more perspectives you will see at the same time, and the better your ideas will be.

In the start of a new thing you might want to invite stakeholders, customer service, HR, marketing or others. When you do your sprints, you might pick some one outside the team to get a broader picture.  (more…)

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I dag har jag varit på UX Open tillsammans med ca 300 andra UXare. Vi har diskuterat och delat med oss av erfarenheter. Det har varit givande och roligt.

Kul häng på UX open :)
Kul häng på UX open 🙂

Den här posten handlar om den workshop som jag och Anette Lovas från Expressen höll med 30 nyfikna personer. Vi gjorde två olika övningar som bygger på metodiken upplevelsebaserat lärande, och syftet var att skapa en förståelse för varför vi behöver arbeta Agilt och med Lean UX. Vi gör övningar för att simulera en situation och möjliggöra en upplevelse som vi sedan diskuterar ikring. Dessa två övningar var Sommarängen, och en övning som vi kallar “Simple, Complicated and Complex”. Här beskriver jag hur dessa övningar fungerar och varför du ska göra dom. Gör det gärna med kunder, utvecklingsteam, ledningsgrupper och chefer, på utbildningar, möten eller workshops. Jag har lånat övningarna av mina Crispkollegor som har kommit på dom.
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